Most of the enemies are weak and everything goes smoothly. Given how poorly the campaign is going, I decide to take a huge risk, and raid a transport on the 10th, with the intention of winning that mission, or abandoning the campaign. With some luck I might have pulled things together, but all the luck was with the aliens, who hit a pair of 4% shots. The remaining pods charge my position as well. Then a cyberdisc activates way out of line of sight, from behind the ufo, because one of its drones took a weird path. So I am unable to deal with the first pod of enemies quickly. I meant to hit the F5 button, to zoom in, but hit the 5 button which fired the rocket at nothing. The first mission, a landed scout, snowballs out of control after a misclick when firing a rocket. Have started building full WS block (repair bay, foundry, workshop x 2). One of the research missions was trapped 2 wounded, but everyone survived. There is a failed Covert Extraction on the 23rd, with 2 soldiers killed a rookie, and a LCPL. All told 5 UFOs escape, and 1 interceptor is killed. The next UFO, a scouting raider on the 13th does 58 days of damage, and kills an interceptor, though I managed to bring it down. Because of this lost satellite, I am unable to raid a research UFO, and 2 other scouting UFOs are missing from the schedule, probably because I can't see them without the satellite. I have no interceptors to engage the next UFO, a fighter, also on may 1st (probably triggered by the escaping scout) which then shoots down my satellite. On May 1st a raider does 62 days of damage to my hangar, and also manages to escape.
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